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The rest is hand crafted for a fine control and artistic purposes. in movies only 5-20% of scene illumination comes from some sort of GI (including AO). The main differences in user's expectations of these markets (as I see them): It outperforms any non-reyes renderer in that fields (including/excluding mental ray depending on perspective - this is different story). It was designed for companies making movies. VRay (Chaos Group) gets 95% of its income from visualization and freelance market and it's clearly focused on needs particular for this kind of work. Outperform in what? There is nothing like a tool for everything. Yes, i have been reading a lot how Mantra could outperform V-Ray, but it seems noone can give some proof I know how annoying newbies can be, so I apologize if you felt the sudden urge to slap me while reading this Edited Apby liquid Having that in mind, is it worth to start with Houdini or I should stick with MAX and maybe if I become good or at least more experienced then I should check H out? Also, is it essential?Īs the original poster I'm more interested in interior/exterior design, some space scenes if I advance as much, starships (yeah, a Star Trek geek here lol, something similar but not as detailed as this maybe ), guitar or other instruments modeling etc.
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for a beginner?ĭo I have to code my own stuff in it (I remember hearing about that a few years ago but I don't remember) and how hard is that if it's true (I've tried to learn C/C++ and others but without a lot of success).
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But I have a lot of free time on my hands so I want to do something, and 3D art has always fascinated me and here my questions come: I guess you should know a few things before answering: I'm not good at drawing at all, I've never done any graphic design and I barely use Photoshop to crop/resize and edit some pictures. I've just started learning MAX but I want to know the alternatives. Forgive me for hijacking the thread, but I didn't want to fill the board with my lousy and probably a little dumb Qs.
VRAY FOR HOUDINI GENERATOR
On the down side most projects will probably take longer in the initial preparation phase with Houdini, but I think once a few buildings are constructed, you'd probably have your own house and city generator liberary of Digital Assets that could dramatically improve efficiency and reduce mistakes. How would buildings be constructed without blueprints and interchangeable parts? What about standard sizes and libraries of different basic components like nails, screws, all that other good stuff? All of these procedures can be mimicked in Houdini without scripting. you'd really have to think of how people already use proceduralism in architecture.
VRAY FOR HOUDINI CRACKED
I've used VRAY in a studio context before and don't think it's all it's cracked up to be, but that's just meīut, in terms of advantages for architecture.